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If u r on this page u must hav a clue scroll so well done heres some stuff to help u
 
Warning if u wish to do it yourself without any help do not read on but if u r stuck or just want the items u get from your treasure trail faster carry on
 
If u want to come ready for everything u may want to bring these items
Rope (mainly for waterfall, I see that it is one of the most common coordinates)
-About 100-500gp (for expenses, e.g. traveling to Karamja/Brimhaven)
-Any weapon (just in case for any reason)
-Runes, recommended runes; 5 Law, 3 earth, 3 fire, 3-4 water (Ardougne teleport) and an air staff/battlestaff
-Wizard's Mind Bomb if your magic is too low to cast certain teleport spells
-Amulet of Glory(4) (easy teleportation)
-Some food, you may need to run past enemies
-Boots of Lightness (reduces your weight)
-Anti-poison pots (you never know)
-On level 3 clues you will be attacked by a level 108 Saradomin wizard or level 75 Zamorak wizard (in wilderness) as you dig, so be prepared to fight: bring an antipoison, use prayer; it is advisable to turn on magic protection!

The first thing u want to know is if u hav a good or a really good clue

Enemy: Combat Level: Where to Find: Reward Level:
Man/Woman 2 Almost at every town Low
Goblin 2 Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild Low
Goblin 5 Various places - near Lumbridge, Goblin Village, Goblin cave near Fishing Guild Low
Barbarian 7 Barbarian Village Low
Barbarian Woman 9 Barbarian Village and Varrock Castle
Al Kharid Warrior 9 Al Kharid Palace Low
Thugs 10 Wilderness and in some towns - Varrock primarily Low
Rogues 14 Rogue House in level 51-53 Wilderness Low
Thief 16 In some towns - Varrock primarily Low
Guards 21 In almost every large town Medium
Tribesman 32 Karamja Jungle Area Medium
Jogre 48 Karamja Jungle Area Medium
Ice Warriors 53 Ice Cave close to Rimmington and Wilderness Medium
Paladin 53 Ardougne Medium
Green Dragon 83 Wilderness - South of Lava Maze High
Greater Demons 92 Level 45 Wilderness and Entrana Dungeon High
Blue Dragon 99 Taverley Dungeon and Hero's Guild High
Hellhounds 122 Family Crest Dungeon and Taverley Dungeon High
Red Dragon 140 Red Dragon Area of Wilderness (Lava Lake Area) High
Black Dragon 199 Taverley Dungeon and Wilderness Laval Maze Dungeon High
King Black Dragon 245 KBD Lair, near Lava Maze in Wilderness High

I. Speak To Clues
----------------------------------

Speak to ... Location they are found:
Arhein The General Store person on the dock at Catherby
Bartender Blue Moon Inn in Varrock - Across from the Sword shop
Bartender Rusty Anchor in Port Sarim
Black Heather Bandit's Camp in the Wilderness
Citric Cellar Heckel Funch in the Grand Tree, 2nd floor southeast path
Donovan Sinclair Mansion Second floor - North of Camelot and Seer's Village
Doric At the house with anvils - along the road, East of the gate to Taverley
Gaius 2-Handed Sword dealer in Taverley
General Bentnoze Goblin Village north of Falador
Hajedy Brimhaven - Usually walking by the North dock to Ardougne
Hans Lumbridge Castle - Usually walking inside the courtyard
Hazelmere House on the green spiders island east of Yanille, second floor
Kangai Mau Inside the pub in Brimhaven
Kebab Seller Kebab Store in Al Kharid - South of the furnace
Keeper of Melzar's Oziach, rune plate seller - Outside of Edgeville
King Bolren Tree Gnome Maze - Usually by the Spirit Tree
Lowe Lowe's Archery Store in Varrock - West of East Varrock bank
Luthas Karamja Banana Plantation
ME IF Femi the gnome. She is by the big gate of the entrance of the gnome stronghold
Murphey Pier in Port Khazard
Monk Ardougne Clock Tower
Ned Draynor Village - Usually walking next to the grain field
Oracle Ice Mountain - Near Black Knight's castle
Party Pete Party Hall in Seer's Village
Referee Gnome Stronghold in the Gnome-Ball course
Roavar In Canifis bar, Morytania
Sir Kay Camelot Castle - Usually walking outside the castle by the door
Squire White Knights Castle in Falador
Staff in the Sinclair Mansion The mansion is north of Seers' Village and Camelot, speak to the Maid
Tanner Tanner in Al Kharid, North of the furnace
Ulizius The monk at the gate of Mort Myre swamp
Zeke Scimitar shop in Al Kharid - East of the Tanner
Zoo Keeper Ardougne Zoo

II. Anagram Clues
----------------------------------

Anagram: Person: Town/Location:
A Bas Saba A cave in Burthorpe
Aha Jar Jaraah Al Kharid duel arena hospital
Are Col Oracle Ice Mountain
Bail Trims Brimstail Southwest corner of the Gnome Stronghold in a "hollowed" cave
Bar Bell Seek Kebab Seller Al Kharid
Citric Cellar Henkel Funch Grand Tree
Eek Zero Op Zookeeper East Ardougne - SouthWest corner on the East side of river
El Ow Lowe Archery Store in Varrock - Next to East Bank
Goblin Kern King Bolren Gnome Maze - Usually close to the Spirit Tree
Halt Us Luthas Karamja - Inside the Banana Plantation
Icy Fe Fycie South of Yanille, Feldip Hills area, in a cave north of Rantz
ME IF Femi the gnome By the big gate at the entrance to the Gnome Stronghold
Ok Co Cook Lumbridge Castle
Peaty Pert Party Pete Seers Village - South of the Bank

III. Test Your Knowledge Clues
----------------------------------

Test your Knowledge Clues: Solution
19 to the power of 3 6859
What is 57x89+23? 5096
If x is 15 and y is 3, what is 3x + y? 48
I have 16 kebabs, I eat one
myself and share the rest
equally between 3 friends
how many do they have each?
5
How many cannons in Lumbridge Castle? 9
How many animals in Zoo? 40

IV. Normal Treasure Clues
----------------------------------

Clue / Riddle Solution
46 is its number, it is burnt orange body, things with 8 crawl on it,
it has 3 mouths that can't eat and it has a blue eye hiding it's grave
The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade.
A bag belt only?
He asked his balding brothers
Abbott Langley in the Monastery - Northeast from Dwarven Mine, northwest of Barbarian Village.
A great view - watch the rapidly drying hides get splashed. Check the box your say on. The house near Baxtorian Falls. Go upstairs and search the boxes.
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
Your treasure waits beneath me
At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.
A town with a different sort of night life is your destination.
Search for some crates in one of the houses.
In the clothes shop of Canifis, Morytania.
Beware of the dog Run over to the mansion in East Ardougne and kill a dog to get the key.
City of thieves Ardougne
Come to the evil ledge.
Yew know you want to
And try not to get stung
Edgeville yew tree - Dig around it.
Dig near some giant mushrooms behind the giant tree. Dig behind the large mushroom behind the Grand Tree in Gnome Stronghold.
Don't forget to feed the chickens Just kill any chicken to get the drawer key.
Find a crate close to the monk's that like to paaarty! Search the crates in the building with monks south of Ardougne.
Four blades I have
yet I draw no blood.
But I mash and turn
my victims to powder.
Search in my head,
search in my rafters,
Where my blades are louder.
It's a crate in the top of Lumbridge/Draynor windmill.
Generally speaking,
his nose was very bent
General Bentnoze in the Goblin Village- North of Falador
Go to a village being attacked by trolls, search the drawers in one of the houses. Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.
I am the token of the strongest love.
My middle is empty, I have no
beginning or end. My eye is red yet
I can fit like a glove. Go to the
place where money they lend. And
dig by the gate to be my friend.
Downstairs in the West Bank in Varrock - Dig by the gate.
Identify the back of this
over-acting brother.
(He's a long way from home.)
Hamid the monk by the Duel Arena altar
If a man carried my burden
he would break his back
I am not rich
but leave silver in my track
speak to the keeper of this trail
A snail - Talk to Gerrant the Fish Shop owner in Port Sarim.
I lie lonely and forgotten
in mid wilderness
Where the dead rise from their beds
Feel free to quarrel and wind me up
And dig while you shoot their heads
Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank East side of river in East Ardougne - Jerico's house on the 2nd floor. You will need to kill a guard to get a key.
In a town where wizards hang out search upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. You will need to kill a man to get a key for the chest.
In a town with guards armed with maces, search the upstairs room of the public house. Ardougne Tavern on the west side of the river, north of the palace. Search the drawers. If it is locked, right click on it and find out why (usually need to kill something to get a key).
In a village being attacked by trolls, search the drawers in one of the houses. Burthorpe, house with anvils up north. When you try to open the drawers it says "wait til I get my hands on Penda, he's nicked the key again" Go to pub in Burthorpe and kill Penda for key.
In a village made of bamboo look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of Brimhaven
It's a guard's life. Kill a guard to get the key.
Look for locked drawers in a house opposite a workshop in a town where everyone has perfect vision. House in Seers Village - South of the house with anvils.
Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.
Look in the drawers upstairs in houses in East Ardougne Go across the river. It's the first house there. (tavern?)
Must have lots of railings.
or
Must be full of railings.
Search the crate outside the house with the broken multicannon (near where you start the Dwarf Cannon quest.) It's the first crate to the west with the 'X' on it.
Mine was the strangest birth under the sun.
I left the crimson sack, yet life had not begun.
Entered the world yet seen by none.
Lesser cave, Karamja volcano - pick up red spider eggs and dig.
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it
Dig near my green bubbles
Dig next to the cauldron with green bubbling liquid in the Varrock sewers by the Moss giants.
My home is gray and made of stone -
A castle with a search for a meal
Hidden in some drawers I am
Across from a wooden wheel
Search the drawers on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.
My name is like a tree,
yet it is spelt with a "g"
come see the fur
which is right near me
Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant.
Often examined by learners of what has passed, find me where words of wisdom speak volumes. Examiner at Digsite, always gives puzzle boxes
One of the sailors in Port Sarim is your next destination. Talk to Captain Tobias in Port Sarim.
Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.
Read "How to breed scorpions" by O.W. Thathurt. Go to the second floor of the wizards tower south-southwest of the Seer's Village, search the bookcase on the northern wall.
Search for a box in one of the tents in Al Kharid. Head east from the Silk trader into a tent.
Search for a crate in Varrock Castle. It's one of the crates in the kitchen.
Search for a crate in a building in Hemenster. Simply search all crates in Hemenster (City between Fishing guild and Ranging guild.)
Search the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder.
Search the chest upstairs in Al Kharid palace. Upstairs 1st one from the east.
Search the chests in the dwarven mines. The small place across the hall from the General Store inside the mines.
Search the crate in the left hand tower of Lumbridge castle. Look upstairs in the guard tower in front of the castle.
Search the crate near a cart in Port Khazard. Search the crate south of where the Trawler starts.
Search the crates in Draynor Manor Search all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.
Search the crates in a house in Yanille with a Piano. As you enter Yanille, it should be the first building you come to that's adjacent to the north wall.
Search the crates in the shed just north of east Ardougne. North of the NorthWest bank by the diseased sheep - Inside the building that the wood cutter used to be in.
Search the crates near a cart in Varrock. Inside the courtyard of Varrock Castle.
Search the drawers above shops in Varrock. Drawers in room above Clothes shop.
Search the drawers in the upstairs of the Bank to the East of Varrock. Self explanatory.
Search the drawers on the first floor of a building overlooking the Ardougne market. House north of Ardougne market; the only problem here is a bug with the clue that makes it say 1st floor while it is actually on the 2nd floor.
Search the drawers upstairs in a house in a village where the pirates have a good time. Across the street from the bar in Brimhaven (2 houses south of Agility Arena, south of the house with a cooking pot symbol.) Go upstairs in that house and search the drawers. It will say "Shiver me timbers" and not allow you to open the chest. Kill the pirate near that house, he will drop a key. Use the key on the drawers.
"Small shoe" often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena.
Snah? i feel all confused like one of those cakes... Talk to Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Talk to Jeed.
Stand by your man. Kill the level 2 Man downstairs to get a key.
Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle.
The beasts to my east
snap claws and tails
The rest to my west
can slide and eat fish
The northern are silly
and jump and wail
Dig by my fire and make a wish
Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.
The crate in the ground
floor of a church
is your next location
Ardougne church - Next to ladder
The Keeper of Melzars...
Spare? Skeleton? Anar?
Talk to Oziach The Rune Plate seller - West of Edgeville
There is no "worthier" lord. Lord Eirworth in the Elf camp
This aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain.
When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a drawer in the house with a glass blowing pipe.
You'll need to look for a town with a central fountain.
Look for a locked chest in the town's chapel.
Varrock, and the chest says 'property of Black Heather' --> in Bandit camp in wild, slay her for key.
You will need to under a cook
to solve this one.
Search the crates in basement of Lumbridge Castle.

 

V. Map Clues
----------------------------------

Maps Location
Black warriors fortress in the Wilderness. Search the crate in the southwest corner of the area inside.
Brother Galahad's house across the river from Coal Trucks.
Champions Guild Map - West of Champions Guild
Falador Useless Rock Area Map - Fenced area East-NorthEast of Falador's North entrance, full of useless rocks.
Draynor Fish Spot Map - South from Draynor's Bank
Search crate in the house with range at goblin area near Observatory
At the Necromancer peninsula south of East Ardougne. 2 squares west of the small tree as indicated on the clue map.
Varrock Lumberyard Map - NorthEast from Draynor Bank
Varrock Mine Map - Dig at the fence at the Varrock East mining site
In Yanille, south east corner
West of the Chemist's house west of Rimmington (South of Falador below the Crafting Guild).
It's on the Hobgoblin peninsula that sticks out west of the Crafting Guild (below the Make over Mage - found directly west after exiting Falador by the south entrance).
Inside McGrubor's wood, which is west of Seer's village.
Search a crate on the west side of the Clock Tower, which is south of Ardougne.
Northwest corner of West Ardougne
Behind the Wizard's Tower
Castle Puzzle Box Solution
Grand Tree Puzzle Box Solution
Troll Puzzle Box Solution




VI. Coordinate Clues
----------------------------------
- In case anyone needs help where to get these items.
- These are needed for the clues that relate to coordinates.
- If you want to see the location of coordinates, please visit our on-site
map with coordinates supplied to RuneHQ by Jonny Monoxide.

Where to get the items needed to do a Coordinate Clue:
Sextant - Murphy the trawler sailor in Port Khazard
Watch - Monk in the Clock Tower
Navigation Chart - Observatory (Speak to one of the men.)

For Information on how to obtain these items and how to use them, please read:
http://www.runehq.com/RHQInn/index.php?showtopic=158

Coordinate: Location:
00 degrees 05 minutes south
01 degrees 13 minutes east
East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthEast side of the Lonely Willow Tree
00 degrees 13 minutes south
13 degrees 58 minutes east
On Karamja between two small lakes, just past the mud path by the banana plantation.
00 degrees 18 minutes south
09 minutes 28 degrees east
South-west of Brimhaven, two paces south of the northwestern most gold rock
00 degrees 30 mins north
24 degrees 16 mins east
Lumbridge swamps - From the shack to the Lost City, head North East until you see an open area with rocks on the ground, proceed to dig there
00 degrees 31 mins south
17 degrees 43 mins east
South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves
01 degrees 24 minutes North
08 degrees 05 minutes West
In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, there is a stick trap, south of the stick trap dig to the west of the first tree. The Saradomin wizard will appear, so be prepared!
01 degrees 26 minutes North
08 degrees 01 minutes East
In the middle of the Moss Giant Island at its highest point, West of Brimhaven - You will need agility to get there.
01 degrees 35 mins south
07degrees 28 mins east
The Green Spider island east of Yanille
02 degrees 46 mins north
29 degrees 11 mins east
Al Kharid obstacle Duel Arena. You must challenge a player and set it to obstacles. The place where to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom
02 degrees 48 minutes north
22 degrees 30 minutes east
Behind Lumbridge Castle - On the path behind the spider hut
02 degrees 50 minutes north
06 degrees 20 minutes east
South of Ardougne, North of the Necromancer - Dig by the NorthEast side of the group of 3 willow trees
03 degrees 45 minutes south
22 degrees 45 minutes east
** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Saradomin wizard will attack!
04 degrees 00 minutes south
12 degrees 46 minutes east
It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map.
04 degrees 03 minutes south
03 degrees 11 minutes east
In the Ogre city of Gu’Tanoth. You must have completed the Watchtower Quest to have access to this one
04 degrees 05 minutes south
04 degrees 24 minutes east
** On the Ogre island south of Yanille.
To gain access to it, you must go through the tunnel south of the ogre city.
The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots.
A Saradomin Wizard (Level 108) will spawn and attack you. Kill it and dig again.
04 degrees 13 minutes north
12 degrees 45 minutes east
Crandor island area with the King scorpions - Go to the northernmost part, East of mines
04 degrees 16 minutes South
16 degrees 16 minutes East
** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Level 108 Saradomin Wizard will attack! (See the Grand Tree Quest Guide)
05 degrees, 37 minutes North
31 degrees, 15 minutes East
Right behind the Nature Spirit's tree in Mort Myre swamp
05 degrees 43 minutes north
23 degrees 05 minutes east
The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge
05 degrees 50 minutes south
10 degrees 05 minutes east
On Cairn Isle, by the Saradomin wizard
06 degrees 11 minutes south
15 degrees 07 minutes east
East part of Karamja just north of the stepping stones you can balance on which leads to a Jungle Forester
06 degrees 31 minutes north
01 degrees 46 minutes west
At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes.
07 degrees 05 minutes north
30 degrees 56 minutes east
In Mort Myre swamp, substantially northwest of the island where the Nature Spirit is; dig near a tree
07 degrees 33 minutes north
15 minutes 00 degrees east
Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves
07 degrees 43 minutes south
12 minutes 26 degrees east
** In the Kharazi Jungle. You must have started the Legends Quest in order to get in.
08 degrees 03 minutes north
31 minutes 16 degrees east
In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates.
08 degrees 05 minutes South
15 degrees 56 minutes East
** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot.
08 degrees 26 minutes south
10 minutes 28 degrees east
** In the Kharazi Jungle, all the way south from the cave you did legends in, dig near a corpse, near the shore.
08 degrees 33 minutes north
01 minutes 39 degrees west
South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water.
09 degrees 33 minutes north
02 degrees 15 mins east
Baxtorian Falls, Second island on the Waterfall - You will need to bring a rope, Dig right before the dead tree on the edge of the waterfall
11 degrees 03 minutes north
31 degrees 20 minutes east
It's northwest of Canifis (the werewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get there). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots.
11 degrees 05 minutes north
00 degrees 45 minutes west
Between two swamps northwest of the Grand Tree
11 degrees 41 minutes north
14 degrees 58 minutes east
An area surrounded by a fence next to the pub in Burthorpe
16 degrees 03 minutes north
14 degrees 07 minutes east
Just above the entrance to Mad Eadgar's cave on Trollheim mountain
16 degrees 07 minutes north
22 degrees 45 minutes east
* In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until you see a dead tree right next to it. Dig directly north of it to find the casket.
16 degrees 31 minutes North
12 degrees 54 minutes East
** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Saradomin wizard will attack!
16 degrees 43 minutes north
19 degrees 13 minutes east
* At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall.
18 degrees 50 minutes North
20 degrees 26 minutes East
* Just west of the easternmost rocks of Hobgoblin Mine in Wilderness.
19 degrees 00 min North
27 degrees 13 min East
* The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig.
19 degrees 43 minutes north
25 degrees 07 minutes east
* The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until you see some chaos dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks.
20 degrees 05 minutes north
21 degrees 52 minutes east
* Near the plant with the Moss Giants in the level 36 wilderness, East of the Red Dragon island.
20 degrees 33 minutes north
15 degrees 48 minutes east
* Just South of the Zamorak Altar in the level 38 wilderness. Dig at the west-southwest corner of the building.
21 degrees 24 minutes north
17 degrees 54 minutes east
* The caged Lesser Demon cage in the level 41 wilderness.
22 degrees 35 minutes north
19 degrees 18 minutes east
* Between the rune rocks in level 46 Wilderness, North of the Lava Maze.
22 degrees 45 minutes north
26 degrees 33 minutes east
* At the Greater Demon ruins in the level 47 wilderness - You have to dig on the most northeast pentagram (the red star on the ground).
24 degrees 24 minutes north
26 degrees 24 minutes east
Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point.
24 Degrees 56 Minutes North;
22 Degrees 28 Minutes East
* North of the Deserted Keep in the Wilderness - Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. You should see 3 small craters in front of you. Dig between the West and middle crater.
24 degrees 58 minutes north
18 degrees 43 minutes east
* Behind the Pirates house in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner.
25 degrees 03 minutes North
17 degrees 05 minutes East
* West of Agility Camp in the Wilderness - all the way North, close to agility fence.
25 Degrees 03 Minutes North
23 Degrees 24 Minutes East
* Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door.
00 degrees 00 minutes North
07 degrees 13 minutes West
** Northwest of King Tyras camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond. (forest you did Regicide in).
* For Wilderness clues: A Zamorak wizard will appear. Kill him and then dig again to get a casket
** For level 3 clues: A Saradomin wizard will appear. Same as above.

The Runeguard Clan