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Forgettable Tale of a Drunken Dwarf
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Description: Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focussing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location.

Veldaban, the Commander of the Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious. The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf.

Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...

Requirements: 17 Farming, 22 Cooking, Must have completed Giant Dwarf and Fishing Contest

Items Needed To Start: 4 beers, 2 kebabs, 2 buckets of water, pot, 2 barley malt, 2k coins (for travelling and buying things) and a random item the rowdy dwarf asks for.

Length: Medium

Starting Location: The Black Guard HQ in Keldagrim speak to commander Veldaban

Instructions:

  1. Talk to Commander Veldaban and you'll be shown a cutscene




  2. You'll be moved to a different location near the drunken dwarf's house. Talk to him about red axe and he'll want a beer.




  3. Give him the beer and he says it's no good and he gives you a kelda seed and tells you to find his drinking buddies for the other 3 seeds to grow the kelda to make the beer with.

  4. You can get 1 of the seeds from the Rowdy dwarf in exchange for something he asks for something different if you log out and back in, he is walking around the pub in east Keldagrim.




  5. Go to the West Keldagrim Bar and get a beer to toast with Gauss and he'll give you a seed, if you don't have a beer you can buy 1 from the Barman for 1gp.




  6. Go to the bar under white wolf mountain and talk to the dwarven engineer and ask him if you can borrow his seed.




  7. Now you need to plant your seeds at the hops spot near the west bank. There is no need to treat the soil as it is already very rich in Compost. Also these seeds are very fast at growing




  8. Optional while waiting you can deliver a letter for the gardener the person you need to find is at the farming patch in Falador. You get a small reward of 2 herb seeds for your trouble, they are random for each player.




  9. After the seeds are fully grown you now need to make beer. Here is the beer making guide from the special reports Submissions.

    Brewing Guide

    Ok, so you now have the required items to make the Kelda Stout, now go to the laughing miner to brew it.



    Once there, you will see a big vat.
    But before you can use it, you will need to buy some yeast from the dwarf / ghost who is nearby by talking to him and ask him if he has any spare yeast.

    Now add the water, barley (once roasted this becomes barley malt), the Kelda to make your ale and finally the yeast to the vat.

    Now you will need to wait for 7-10 minutes for the ale to ferment. Once it has fermented, turn the valve on the vat and then use your glasses on the barrel to get your finished ale (do not turn the valve if it asks if you want to drain the vat, this means it's not ready).

    Please note that it will not take as long for the quest. Same for the hops they won't take to long to grow. Incase you are unable to buy barley from players it takes 35 mins to grow.
  10. After the mix is fermented you'll need an empty glass of beer and use it on the barrel next to the vat and take it to the drunken dwarf who tells you about the tunnel to the south of the carts.

  11. Go talk to the cart conductor who looks like the one the picture, he's the one that's farthest south, who says you need some1 with authority to open the closed tunnel. Talk to your director instead, the person who you got to win the statue.




  12. After talking to him the tunnel is now open. So go to it. Ride the Cart and you end up in the place. Do not log while doing the mine cart puzzle as you'll need to restart the current puzzle.

  13. You now have to work out how to place junctions on the mine cart map to get to the desired location marked in blue. Make sure to search any boxes you find. Your goal is to get to the red x.

  14. After you reach the red x you'll overhear the red axe dwarfs talking about how the planned the statue to fall.

  15. Go through to the next set of mine cart fun.

  16. Search through all the bookcases in the next room and the crates with papers on them.

  17. Then move on for the third Installment of cart fun. This time there is no markers to help you what so ever. But we have picks showing you what to do.








  18. After completing that you get treated to another cutscene and your memory going bye bye. Now go to Veldaban.

  19. Go to the laughing miner and have a kebab and beer after talking to Veldaban.

  20. Buy a few kebabs and drinks and drink the beers. You get one of the funniest cutscenes ever. And...

    Quest Complete

The Runeguard Clan