Spell |
Magic Level Required |
Runes Needed |
Effect |
Wind Strike |
1 |
1 Air, 1 Mind |
A basic Air missile |
Confuse |
3 |
3 Water, 2 Earth, 1 Body |
Reduces your opponent’s attack
by 5% |
Water Strike |
3 |
1 Water, 1 Air, 1 Mind |
A basic Water missile |
Enchant Lvl–1 Jewelry |
7 |
1 Water, 1 Cosmic |
For use on Sapphire Jewelry |
Earth Strike |
9 |
2 Earth, 1 Air, 1 Mind |
A basic Earth missile |
Weaken |
11 |
3 Water, 2 Earth, 1 Body |
Reduces your opponent’s strength
by 5% |
Fire Strike |
13 |
3 Fire, 2 Air, 1 Mind |
A basic Fire missile |
Bones to Bananas |
15 |
2 Earth, 2 Water, 1 Nature |
Changes all held bones into bananas |
Wind Bolt |
17 |
2 Air, 1 Chaos |
A low level Air missile |
Curse |
19 |
2 water, 3 earth, and 1 body. |
Reduces your opponents defense by
5% |
Bind |
20 |
3 Earth, 3 Water, 2 Nature |
Holds your opponent for 5 seconds |
Low Level Alchemy |
21 |
3 Fire, 1 Nature |
[b]Converts an item into gold, 1.5
times amout if store amount was 0[/b] |
Water Bolt |
23 |
2 Water, 2 Air, 1 Chaos |
A low level Water missile |
Varrock Teleport |
25 |
1 Fire, 3 Air, 1 Law |
Teleports you to Varrock |
Enchant Lvl–2 Jewelry |
27 |
3 Air, 1 Cosmic |
For use on emerald jewelry |
Earth Bolt |
29 |
3 Earth, 2 Water, 1 Chaos |
A low level Earth missile |
Lumbridge Teleport |
31 |
1 Earth, 3 Air, 1 Law |
Teleports you to Lumbridge |
Telekinetic Grab |
33 |
1 Air, 1 Law |
Take an item you can see but can’t
reach |
Fire Bolt |
35 |
4 Fire, 3 Air, 1 Chaos |
A low level Fire missile |
Falador Teleport |
37 |
1 Water, 3 Air, 1 Law |
Teleports you to Falador |
Crumble Undead |
39 |
2 Earth, 2 Air, 1 Chaos |
Hits skeletons, ghosts, and zombies
hard |
Wind Blast |
41 |
3 Air, 1 Death |
A medium level Air missile |
Superheat Item |
43 |
4 Fire, 1 Nature |
Smelt ore without a furnace |
Camelot Teleport* |
45 |
5 Air, 1 Law |
Teleports you to Camelot |
Water Blast |
47 |
3 Water, 3 Air, 1 Death |
A medium level Water missile |
Enchant Lvl–3 Jewelry |
49 |
5 Fire, 1 Cosmic |
For use on ruby jewelry |
Iban Blast* |
50 |
5 Fire, 1 Death, Staff of Iban |
A strength 25 missile attack |
Snare* |
50 |
4 Earth, 4 Water, 3 Nature |
Holds your opponent for 10 seconds |
Ardougne Teleport* |
51 |
2 Water, 2 Law |
Teleports you to Ardougne (must
have completed Plague City quest) |
Earth Blast |
53 |
4 Earth, 3 Air, 1 Death |
A medium level Earth missile |
High Level Alchemy |
55 |
5 Fire, 1 Nature |
Converts and item into gold |
Charge Water Orb* |
56 |
30 Water, 3 Cosmic, Orb |
Needs to be cast on a water obelisk |
Enchant Lvl–4 Jewelry |
57 |
10 Earth, 1 Cosmic |
For use on diamond Jewelry |
Watchtower Teleport* |
58 |
2 Earth, 2 Law |
Teleports you to the Watchtower |
Fire Blast |
59 |
5 Fire, 4 Air, 1 Death |
A medium level Fire missile |
Charge Earth Orb* |
60 |
30 Earth, 3 Cosmic, Orb |
Needs to be cast on an earth obelisk |
Saradomin Strike* |
60 |
2 Fire, 2 Blood, 4 Air, Staff of
Saradomin |
Summons the power of Saradomin |
Claws of Guthix* |
60 |
1 Fire, 2 Blood, 4 Air, Staff of
Guthix |
Summons the power of Guthix |
Flames of Zamorak* |
60 |
4 Fire, 2 Blood, 1 Air, Staff of
Zamorak |
Summons the power of Zamorak |
Trollheim Teleport* |
61 |
2 Fire, 2 Law |
Teleports you to Trollheim (must
have completed Eadgar's Ruse quest) |
Wind Wave* |
62 |
5 Air, 1 Blood |
A high level Air missile |
Charge Fire Orb* |
63 |
30 Fire, 3 Cosmic, Orb |
Needs to be cast on a fire obelisk |
Water Wave* |
65 |
7 Water, 5 Air, 1 Blood |
A high level Water missile |
Charge Air Orb* |
66 |
30 Air, 3 Cosmic, Orb |
Needs to be cast on an air obelisk |
Vulnerability* |
66 |
5 Earth, 5 Water, 1 Soul |
Reduces your opponent’s defense
by 10% |
Enchant Lvl–5 Jewelry* |
69 |
15 Water, 15 Earth, 1 Cosmic |
For use on dragonstone jewelry |
Earth Wave* |
70 |
7 Earth, 5 Air, 1 Blood |
A high level Earth missile |
Enfeeble* |
73 |
8 Earth, 8 Water, 1 Soul |
Reduces your opponent’s strength
by 10% |
Fire Wave* |
75 |
7 Fire, 5 Air, 1 Blood |
A high level Fire missile |
Entangle* |
79 |
5 Earth, 5 Water, 4 Nature |
Holds your opponent for 15 seconds |
Stun* |
80 |
12 Earth, 12 Water, 1 Soul |
Reduces your opponent’s attack
by 10% |
Charge* |
80 |
3 Fire, 3 Blood, 3 Air |
Temporarily increases the power
of the three arena spells |
The Runeguard Clan
|