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Unlike other website that hav skill guides I dont c the point of going in to lots of detail about skills so heres the most important stuff u need 2 know

Rune Image Classification Spawning Location(s)
Air Air Rune Elemental On Karamja Island – behind Luthas’ house, near banana field, in the forest west of Lumbridge
Blood* Blood Rune Used for Wave Attacks Wilderness
Body Body Rune Used for Curse Attacks Al Kharid Scimitar Shop, Wilderness
Chaos Chaos Rune Used for Bolt Attacks Dark Wizards tower, Wilderness
Cosmic Cosmic Rune Used for Enchantment Deep Wilderness on the Ice Plateau
Death Death Rune Used for Blast Attacks Southeast of Yanville surrounded by Grey Wolves
Earth Earth Rune Elemental North Varrock Forest, Varrock Sewers
Fire Fire Rune Elemental Al Kharid Mine, Karamja Dungeon, Merlin’s Workshop in Camelot Castle
Law Law Rune Used for Teleportation and Telekinesis No spawn point, you need to kill monsters
Mind Mind Rune Used for Strike Attacks Lumbridge Castle
Nature Nature Rune Used for Conversion Wilderness, Ardougne (chests)
Soul* Soul Rune Used for High Level Curse Attacks Wizard’s Guild
Water Water Rune Elemental Al Kharid Mine

Spell Magic Level Required Runes Needed Effect
Wind Strike 1 1 Air, 1 Mind A basic Air missile
Confuse 3 3 Water, 2 Earth, 1 Body Reduces your opponent’s attack by 5%
Water Strike 3 1 Water, 1 Air, 1 Mind A basic Water missile
Enchant Lvl–1 Jewelry 7 1 Water, 1 Cosmic For use on Sapphire Jewelry
Earth Strike 9 2 Earth, 1 Air, 1 Mind A basic Earth missile
Weaken 11 3 Water, 2 Earth, 1 Body Reduces your opponent’s strength by 5%
Fire Strike 13 3 Fire, 2 Air, 1 Mind A basic Fire missile
Bones to Bananas 15 2 Earth, 2 Water, 1 Nature Changes all held bones into bananas
Wind Bolt 17 2 Air, 1 Chaos A low level Air missile
Curse 19 2 water, 3 earth, and 1 body. Reduces your opponents defense by 5%
Bind 20 3 Earth, 3 Water, 2 Nature Holds your opponent for 5 seconds
Low Level Alchemy 21 3 Fire, 1 Nature [b]Converts an item into gold, 1.5 times amout if store amount was 0[/b]
Water Bolt 23 2 Water, 2 Air, 1 Chaos A low level Water missile
Varrock Teleport 25 1 Fire, 3 Air, 1 Law Teleports you to Varrock
Enchant Lvl–2 Jewelry 27 3 Air, 1 Cosmic For use on emerald jewelry
Earth Bolt 29 3 Earth, 2 Water, 1 Chaos A low level Earth missile
Lumbridge Teleport 31 1 Earth, 3 Air, 1 Law Teleports you to Lumbridge
Telekinetic Grab 33 1 Air, 1 Law Take an item you can see but can’t reach
Fire Bolt 35 4 Fire, 3 Air, 1 Chaos A low level Fire missile
Falador Teleport 37 1 Water, 3 Air, 1 Law Teleports you to Falador
Crumble Undead 39 2 Earth, 2 Air, 1 Chaos Hits skeletons, ghosts, and zombies hard
Wind Blast 41 3 Air, 1 Death A medium level Air missile
Superheat Item 43 4 Fire, 1 Nature Smelt ore without a furnace
Camelot Teleport* 45 5 Air, 1 Law Teleports you to Camelot
Water Blast 47 3 Water, 3 Air, 1 Death A medium level Water missile
Enchant Lvl–3 Jewelry 49 5 Fire, 1 Cosmic For use on ruby jewelry
Iban Blast* 50 5 Fire, 1 Death, Staff of Iban A strength 25 missile attack
Snare* 50 4 Earth, 4 Water, 3 Nature Holds your opponent for 10 seconds
Ardougne Teleport* 51 2 Water, 2 Law Teleports you to Ardougne (must have completed Plague City quest)
Earth Blast 53 4 Earth, 3 Air, 1 Death A medium level Earth missile
High Level Alchemy 55 5 Fire, 1 Nature Converts and item into gold
Charge Water Orb* 56 30 Water, 3 Cosmic, Orb Needs to be cast on a water obelisk
Enchant Lvl–4 Jewelry 57 10 Earth, 1 Cosmic For use on diamond Jewelry
Watchtower Teleport* 58 2 Earth, 2 Law Teleports you to the Watchtower
Fire Blast 59 5 Fire, 4 Air, 1 Death A medium level Fire missile
Charge Earth Orb* 60 30 Earth, 3 Cosmic, Orb Needs to be cast on an earth obelisk
Saradomin Strike* 60 2 Fire, 2 Blood, 4 Air, Staff of Saradomin Summons the power of Saradomin
Claws of Guthix* 60 1 Fire, 2 Blood, 4 Air, Staff of Guthix Summons the power of Guthix
Flames of Zamorak* 60 4 Fire, 2 Blood, 1 Air, Staff of Zamorak Summons the power of Zamorak
Trollheim Teleport* 61 2 Fire, 2 Law Teleports you to Trollheim (must have completed Eadgar's Ruse quest)
Wind Wave* 62 5 Air, 1 Blood A high level Air missile
Charge Fire Orb* 63 30 Fire, 3 Cosmic, Orb Needs to be cast on a fire obelisk
Water Wave* 65 7 Water, 5 Air, 1 Blood A high level Water missile
Charge Air Orb* 66 30 Air, 3 Cosmic, Orb Needs to be cast on an air obelisk
Vulnerability* 66 5 Earth, 5 Water, 1 Soul Reduces your opponent’s defense by 10%
Enchant Lvl–5 Jewelry* 69 15 Water, 15 Earth, 1 Cosmic For use on dragonstone jewelry
Earth Wave* 70 7 Earth, 5 Air, 1 Blood A high level Earth missile
Enfeeble* 73 8 Earth, 8 Water, 1 Soul Reduces your opponent’s strength by 10%
Fire Wave* 75 7 Fire, 5 Air, 1 Blood A high level Fire missile
Entangle* 79 5 Earth, 5 Water, 4 Nature Holds your opponent for 15 seconds
Stun* 80 12 Earth, 12 Water, 1 Soul Reduces your opponent’s attack by 10%
Charge* 80 3 Fire, 3 Blood, 3 Air Temporarily increases the power of the three arena spells

The Runeguard Clan